Extra time is also required in this case. (This isn’t the same as a 1-round casting time.)įor a spell with a longer casting time, it takes an extra full-round action to cast the spell.Ī cleric spontaneously casting a cure or inflict spell can cast a metamagic version of it instead. If the spell’s normal casting time is 1 standard action, casting a metamagic version is a full-round action for a sorcerer or bard. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. But because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. As with other spellcasters, the improved spell uses up a higher-level spell slot. They can choose when they cast their spells whether to apply their metamagic feats to improve them. Sorcerers and bards choose spells as they cast them. During preparation, the character chooses which spells to prepare with metamagic feats (and thus which ones take up higher-level spell slots than normal). Wizards and divine spellcasters must prepare their spells in advance. This does not change the level of the spell, so the DC for saving throws against it does not go up. Spells modified by a metamagic feat use a spell slot higher than normal. Preparing and casting a spell in such a way is harder than normal but, thanks to metamagic feats, at least it is possible. Some magic items similarly incur extra costs in material components or XP, as noted in their descriptions.Īs a spellcaster’s knowledge of magic grows, she can learn to cast spells in ways slightly different from the ways in which the spells were originally designed or learned. For potions and scrolls, the creator must expend the material component or pay the XP cost when creating the item.įor a wand, the creator must expend fifty copies of the material component or pay fifty times the XP cost. Wands: Base price = spell level × caster level × 750 gp.Ī 0-level spell is considered to have a spell level of ½ for the purpose of this calculation.Īny potion, scroll, or wand that stores a spell with a costly material component or an XP cost also carries a commensurate cost. Potions: Base price = spell level × caster level × 50 gp. Scrolls: Base price = spell level × caster level × 25 gp. To find the final price in each case, multiply the caster level by the spell level, then multiply the result by a constant, as shown below: The caster level must be high enough that the spellcaster creating the item can cast the spell at that level. The price of these items (and thus the XP cost and the cost of the raw materials) also depends on the caster level. The minimum time is one day.īrew Potion, Craft Wand, and Scribe Scroll create items that directly reproduce spell effects, and the power of these items depends on their caster level-that is, a spell from such an item has the power it would have if cast by a spellcaster of that level. The time to create a magic item depends on the feat and the cost of the item. A character generally has access to what he or she needs unless unusual circumstances apply. Using an item creation feat also requires access to a laboratory or magical workshop, special tools, and so on. The cost of creating a magic item equals one-half the sale cost of the item. However, upon gaining enough XP to attain a new level, he or she can immediately expend XP on creating an item rather than keeping the XP to advance a level. A character cannot spend so much XP on an item that he or she loses a level. The XP cost equals 1/25 of the cost of the item in gold pieces. Regardless of the type of items they involve, the various item creation feats all have certain features in common.Įxperience that the spellcaster would normally keep is expended when making a magic item. This designation does not restrict characters of other classes from selecting these feats, assuming that they meet any prerequisites.Īn item creation feat lets a spellcaster create a magic item of a certain type. A metamagic feat lets a spellcaster prepare and cast a spell with greater effect, albeit as if the spell were a higher spell level than it actually is.Īny feat designated as a fighter feat can be selected as a fighter’s bonus feat. Others are item creation feats, which allow spellcasters to create magic items of all sorts. Some feats are general, meaning that no special rules govern them as a group. A character can gain a feat at the same level at which he or she gains the prerequisite.Ī character can’t use a feat if he or she has lost a prerequisite. Your character must have the indicated ability score, class feature, feat, skill, base attack bonus, or other quality designated in order to select or use that feat.
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